This is a Rube Goldberg Machine made for the Intro to Game Development class at NYU Tandon. It was made with the built in physics of Unity and no code. The purpose of this exercise was just to get familiarized with Unity and seeing the capabilities of it without the use of any external resources. The machine is not very complicated only involving basic shapes and contraptions such as levers and ramps. I ran into some difficulties when creating this machine, particularly the different builds of the machine. The physics from Unity did not perfectly translate to the WebGL and Windows build. I had to modify the machine so that it would work for both builds.

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WindowsBuild.zip 25 MB

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